Skool vs Disciple

Compare Skool and Disciple on pricing, features, platforms, and ratings — both Community Platforms tools, Flat monthly or yearly subscription plus a…

At a Glance

 SkoolDisciple
Primary categoryCommunity PlatformsCommunity Platforms
RatingNot documentedNot documented
Pricing modelFlat monthly or yearly subscription plus a transaction fee on paid community paymentsSubscription
Starting price$9/month (Hobby plan)$399/month (billed annually)
Free planNot documentedNot documented
Free trialYesNot documented
PlatformsWebWeb, iOS, Android
Team collaborationNot documentedNot documented
AI featuresNot documentedNot documented
Public APINot documentedYes

Pricing Compared

Starting price reflects the lowest paid tier, not the full cost for every team size or usage level.

Skool

Hobby — $9/month monthly or yearly (2 months free yearly)
Pro — $99/month monthly or yearly (2 months free yearly)

Disciple

Branded App — $399/month (annual) or $469/month (quarterly) Annual or quarterly
Branded App Plus — $599/month (annual) or $699/month (quarterly) Annual or quarterly
Branded App Pro — $999/month (annual) or $1,169/month (quarterly) Annual or quarterly
Organisation — Custom Custom

Pros & Cons

Skool

Pros

  • Single product covers community, courses, and events instead of stitching together three tools
  • Flat, predictable subscription pricing rather than per-member fees
  • Gamification (points, levels, leaderboard) drives measurably higher engagement than plain forums
  • Fast setup with a simple interface that is easy for non-technical creators and members alike
  • Built-in affiliate program helps creators grow paid membership without extra software

Cons

  • Limited custom branding and design control compared to white-label community platforms
  • No native email marketing or automation, so creators often still need a separate email tool
  • Transaction fees on paid communities (2.9 percent to 10 percent) add up at scale on the wrong plan
  • Fewer granular permission and moderation controls than larger enterprise community platforms
  • No built-in native livestreaming; live calls rely on external tools like Zoom links

Disciple

Pros

  • Fully white-labeled, independently app-store-listed iOS and Android apps
  • 0% transaction fees on member and course revenue across all plans
  • Combines community, courses, and livestreaming in a single platform
  • No coding required to launch and configure the app

Cons

  • Entry pricing starts at $399/month, higher than many community-platform alternatives
  • Admin seats, groups, and video minutes are capped on lower tiers
  • Monetizable courses require the Plus tier or above
  • Custom Organisation-tier pricing is not publicly listed, requiring a sales conversation

Use Cases

Skool

  • Paid coaching and mastermind communities — Coaches bundle a private community, course content, and live group calls into one paid membership hosted on Skool.
  • Course creator communities — Creators sell a course alongside an ongoing discussion space so students stay engaged and accountable after purchase.
  • Free brand or fan communities — Businesses run a free community to build an engaged audience around a brand, product, or content niche using the gamified feed.

Disciple

  • Creator and coaching membership communities — Coaches and creators launch a branded app combining paid courses, group discussion, and livestreams for their audience.
  • Brand and fan communities — Brands and artists build a dedicated, ad-free space for fans and customers separate from mainstream social platforms.

Read the full Skool review · Read the full Disciple review