Plask Review, Pricing & Features

Plask turns video into 3D character animation and exports FBX, BVH, or GLB. Free plan available; paid plans start at $18/month billed annually.

Researched and fact-checked by Bartu Cavusoglu · Updated October 26, 2026

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Category
AI
Pricing
Freemium, from $18/month
Verified
Not yet
Last updated
October 26, 2026
Free PlanContent CreationSubscriptionAPIReal-Time CollaborationAIFreemiumBrowser Based

What is Plask?

Plask is a browser-based AI motion capture tool that turns video into 3D character animation. Users upload footage, the software extracts body motion, and that motion is applied to a 3D character in an editable scene. The finished work can be rendered as video or exported as FBX, BVH, or GLB files.

It is aimed at people who need character animation without a motion capture studio, such as indie game developers, 3D artists, and creators working in Blender, Unreal Engine, or Maya. Plask also offers Plask Live for Blender and Unreal Engine and a Plask API.

How does Plask work?

The workflow has four steps. Users upload a video, from smartphone footage to online clips, and Plask extracts the motion. They then apply it to a default or imported 3D character, adjust lighting and camera, and render a video or export the animation.

Extraction has several options: multi-person tracking, a T-pose start for use in games, hand animation, and a choice of which person to animate. Videos can be up to 100 MB and 9,000 frames. Single-person extraction uses 1 credit per frame, and multi-person uses 3.

Key features of Plask

Plask supports full body and hand capture, multi-person motion capture, and import of GLB, FBX, VRM, and PMX models. VRM and PMX characters get hair and cloth physics through Babylon-mmd and automatic blinking. Scenes get automatic camera and lighting, plus effects such as motion blur, depth-of-field, vignettes, and tone mapping.

For pipelines, Plask exports FBX, BVH, and GLB and offers Plask Live for recording motion in Blender and Unreal Engine. The Plask API adds video motion capture or realtime pose streams to other software, using API keys and credit budgets.

Key Features

Pros & Cons

Pros

  • Converts ordinary video, including smartphone footage, into 3D animation without a motion capture suit.
  • Exports FBX, BVH, and GLB for Blender, Unreal Engine, Maya, and other tools.
  • Free plan includes full body and hand capture, multi-person MoCap, and all export formats.
  • Supports VRM and PMX models with physics and automatic blinking.
  • Plask Live and the API offer real-time options for Blender, Unreal Engine, and custom apps.
  • Users keep the intellectual property rights to animations they create.

Cons

  • The free plan is limited to 15 seconds of capture per day.
  • Paid plan prices are shown only for annual billing; monthly prices are not listed in the sources.
  • Plask Live camera setup requires macOS 14 or later, an internet connection, and API credits.
  • Import rules are strict: models need a T-pose, a skinned skeleton, and a 50 MB maximum, and videos are capped at 100 MB and 9,000 frames.

Pricing

Frequently Asked Questions

What is Plask?

Plask is an AI motion capture tool that converts video into 3D character animation. Users upload footage, apply the extracted motion to a character, edit the scene, and render or export it as FBX, BVH, or GLB.

How much does Plask cost?

Plask has a free Freemium plan, Standard at $18/month billed annually, and Pro at $50/month billed annually. Paid plans can also be billed monthly, though monthly prices are not listed in the source pages.

Does Plask have a free plan?

Yes. The Freemium plan is free with no subscription and allows 15 seconds of motion capture per day, 1 GB of storage, and FBX, GLB, and BVH export.

What file formats does Plask export?

Plask exports FBX, BVH, and GLB files, and it can also produce video renders. These work with tools such as Blender, Unreal Engine, and Maya.

Can I use my own 3D character in Plask?

Yes. Plask imports GLB, FBX (version 7100 or later), VRM (version 0.0), and PMX models up to 50 MB. Models need a mesh, a skinned skeleton, and a T-pose resting pose.

Can Plask track multiple people or fingers?

Yes. Multi-person tracking animates several people in one video and costs 3 credits per frame versus 1 for a single person. A Hand Animation option captures finger movement and is documented as working with V1.

Does Plask work with Blender and Unreal Engine?

Yes. Plask Live records motion into Blender as an action and sends it to Unreal Engine through Live Link. Plask Live camera setup requires macOS 14 or later, an internet connection, and API credits.

Can I use Plask animations commercially?

According to Plask's FAQ, the copyrights and intellectual property rights for animations created by subscribers belong to the users. Plask refers readers to its Terms of Service for full details.

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