Plask turns video into 3D character animation and exports FBX, BVH, or GLB. Free plan available; paid plans start at $18/month billed annually.
Researched and fact-checked by Bartu Cavusoglu · Updated October 26, 2026
Plask is a browser-based AI motion capture tool that turns video into 3D character animation. Users upload footage, the software extracts body motion, and that motion is applied to a 3D character in an editable scene. The finished work can be rendered as video or exported as FBX, BVH, or GLB files.
It is aimed at people who need character animation without a motion capture studio, such as indie game developers, 3D artists, and creators working in Blender, Unreal Engine, or Maya. Plask also offers Plask Live for Blender and Unreal Engine and a Plask API.
The workflow has four steps. Users upload a video, from smartphone footage to online clips, and Plask extracts the motion. They then apply it to a default or imported 3D character, adjust lighting and camera, and render a video or export the animation.
Extraction has several options: multi-person tracking, a T-pose start for use in games, hand animation, and a choice of which person to animate. Videos can be up to 100 MB and 9,000 frames. Single-person extraction uses 1 credit per frame, and multi-person uses 3.
Plask supports full body and hand capture, multi-person motion capture, and import of GLB, FBX, VRM, and PMX models. VRM and PMX characters get hair and cloth physics through Babylon-mmd and automatic blinking. Scenes get automatic camera and lighting, plus effects such as motion blur, depth-of-field, vignettes, and tone mapping.
For pipelines, Plask exports FBX, BVH, and GLB and offers Plask Live for recording motion in Blender and Unreal Engine. The Plask API adds video motion capture or realtime pose streams to other software, using API keys and credit budgets.
Plask is an AI motion capture tool that converts video into 3D character animation. Users upload footage, apply the extracted motion to a character, edit the scene, and render or export it as FBX, BVH, or GLB.
Plask has a free Freemium plan, Standard at $18/month billed annually, and Pro at $50/month billed annually. Paid plans can also be billed monthly, though monthly prices are not listed in the source pages.
Yes. The Freemium plan is free with no subscription and allows 15 seconds of motion capture per day, 1 GB of storage, and FBX, GLB, and BVH export.
Plask exports FBX, BVH, and GLB files, and it can also produce video renders. These work with tools such as Blender, Unreal Engine, and Maya.
Yes. Plask imports GLB, FBX (version 7100 or later), VRM (version 0.0), and PMX models up to 50 MB. Models need a mesh, a skinned skeleton, and a T-pose resting pose.
Yes. Multi-person tracking animates several people in one video and costs 3 credits per frame versus 1 for a single person. A Hand Animation option captures finger movement and is documented as working with V1.
Yes. Plask Live records motion into Blender as an action and sends it to Unreal Engine through Live Link. Plask Live camera setup requires macOS 14 or later, an internet connection, and API credits.
According to Plask's FAQ, the copyrights and intellectual property rights for animations created by subscribers belong to the users. Plask refers readers to its Terms of Service for full details.