Vagon Streams hosts Unreal Engine Pixel Streaming and Unity apps in the cloud for any device. Pricing is not public; see features and details.
Researched and fact-checked by Bartu Cavusoglu · Updated October 26, 2026
Vagon Streams is the application streaming product from Vagon. It is built for game and experience developers who want to run performance-demanding Unreal Engine and Unity applications in the cloud and make them available on any device. Users open the experience in a browser, so they do not need a powerful local machine.
Vagon describes the service as no-code, interactive cloud streaming. The company handles the GPU infrastructure, regional delivery and scaling, which means a developer can focus on the application itself. Vagon also states that it is an official NVIDIA partner and runs streams on latest-generation hardware.
Streams sits alongside Vagon's other products, Cloud Computer and Team Workspaces, which are remote desktops for individuals and teams. This review concentrates on the Streams side of the platform.
For Unreal Engine, the process described on the site is short. A developer enables the Pixel Streaming plugin in an Unreal Engine 5 project and uploads the application to Vagon. The platform then handles the infrastructure needed to serve it, and the stream becomes accessible to users.
From the dashboard, a developer chooses which regions to stream from, so each user can connect to a nearby location. Vagon lists more than 20 regions, spanning North America, South America, Europe, South Africa, East Asia and Australia. The platform states that it supports unlimited concurrent user capacity.
Streams run on RTX-enabled NVIDIA GPUs, which the company says allows Nanite and Lumen to be used during streaming. A new automated setup feature is also highlighted on the Pixel Streaming page, along with an instant connection option.
The core capability is native Unreal Engine 5 Pixel Streaming, with Unity streaming listed as a verified solution. Streams include native touch support and game controller integration, so mobile and tablet users can interact with the same experience without extra integration work.
Customization is a significant part of the offer. Teams can change connection screens, messages and branding, and a whitelabel streaming option is listed. Vagon APIs and native SDKs allow custom flows, and a stream can be embedded in another platform with a single line of code.
For oversight, the feature menu lists enhanced analytics, enhanced user insights, and usage and budget limits. Demo experiences are provided so prospective customers can see how streamed applications behave before building their own.
Vagon Streams is a cloud platform for streaming Unreal Engine and Unity applications to any device through a browser. Developers upload an application and Vagon manages the GPU infrastructure and regional delivery. It is part of Vagon, which also offers Cloud Computer and Team Workspaces.
Yes. It supports native Unreal Engine 5 Pixel Streaming. The company says developers only need to enable the Pixel Streaming plugin and upload the application, and Vagon handles the infrastructure.
Yes. The site lists a Unity verified streaming solution and discusses Unity Render Streaming in its FAQ section.
The reviewed sources do not show Vagon Streams pricing. The site has a Pricing page for Streams and a form to schedule a session with an expert, so check with Vagon for current rates. The listed Cloud Computer pricing, which starts at $0.99/hour for its Planet option, is a separate product.
Yes. Vagon says Streams provides native touch support and game controller integration for Pixel Streaming experiences, so no extra integration is needed for mobile or tablet support.
Applications can be shared from more than 20 regions worldwide, including North America, South Africa, Australia, East Asia, Europe and South America. Developers choose which regions to enable from their dashboard.
Yes. Connection screens, messages and branding can be customized, and a whitelabel streaming option is listed. Vagon APIs and SDKs support custom flows, and a stream can be embedded in another platform with one line of code.
The site offers a self-serve test drive, demo experiences, and the option to schedule a session with a Pixel Streaming expert. The sources do not describe the terms of the test drive in detail.