mooveTEAM lets event agencies build and sell mobile gamified activities. Free to build, pay per credit from $4. Features, pricing and verdict.
Researched and fact-checked by Bartu Cavusoglu · Updated October 26, 2026
mooveTEAM is a web-based platform that event agencies and companies use to design, sell and run gamified activities played on mobile phones. Formats include geolocated treasure hunts, indoor and outdoor escape games, quizzes, and virtual or hybrid events. The company is based in Barcelona, Spain, and says event companies worldwide use it for corporate team building, education and marketing.
The product has two parts. Agencies build games in a web back office, and participants play them on iOS and Android devices. The company says it has developed the platform over about ten years, adding features at the request of its partner event companies, and presents that history as the basis for its broad feature set.
Agencies start in the back office, where they can recreate existing scavenger hunts, quizzes, tours and escape games, build a new game from scratch, or use premade games tested by partner event companies. Tasks and hints can include images, videos and 3D models for augmented reality, and the map and its location icons can be customized.
After building, an agency can launch unlimited demos by sending clients a QR code. Once an event is sold, mooveTEAM supplies setup guidelines and a troubleshooting guide. During the event, staff follow team positions and scores live and can launch tasks, send rewards or apply penalties. Afterward, the platform produces a photo and video reel and a report with heat maps.
The challenge library covers hints with text, images, video and 360 scenes, multiple-answer and free-text questions, photo and video tasks with a photo editing module, step count challenges using the phone's pedometer, and minigames such as puzzles, hangman, guess the song and find the pairs.
Game structure tools include teams, alliances that share scores, routes, and segments that act as levels. Objects can be prizes with 3D AR views, and gadgets let teams prank each other. Custom overlay maps and GPX tracks suit themed events and escape games. An integrated chat connects teams and staff, and analytics modules show results, movements, times and distances.
mooveTEAM is a web-based platform for creating and running gamified team activities such as scavenger hunts, escape games and quizzes. Agencies design the games in a web back office, and participants play on iOS and Android devices. It is aimed at event agencies and companies.
Building games is free, and you pay per credit when you run a real event for a paying client. Standard shared-iPad activities cost $55 for a single credit, down to $30 in packs of 500. BYOD activities cost $10 per credit, down to $5 in packs of 200 and $4 for single activities from 1,000 players. Educational credits run from $15 to $8.
Yes, in the sense of a free-to-build account. After a demo with a representative, you get back-office access at no charge, and you can create unlimited games and run unlimited demos. The free account does not include client logo or map customization, which need premium partnership.
Participants use mobile devices running iOS or Android. The FAQ lists support for Android 7 and higher, and iOS 13 or higher for iPhones and iPads. Activities can share one device per team or use each player's own device.
A credit is a virtual token that lets you launch a real activity. mooveTEAM charges 1 credit per device, per activity. Credits have no expiration date, and larger packs cost less per credit.
Yes. After building a game, you can launch unlimited demos and send clients a QR code. They play the demo on their own mobile devices at no charge.
The platform automatically generates a reel of the photos and videos participants created. You also get a full report with heat maps and the tasks completed by each team, which can be downloaded and shared.
It suits event and team-building agencies that want to build and resell gamified activities to corporate clients. It also serves education and marketing uses. Individual companies can work through an event partner instead of building games themselves.