Rive vs Spline

Rive centers on a GPU-accelerated vector rendering engine and state-machine logic that ships as native runtimes across web, mobile, and game engines, with a…

Best for Rive: Teams building interactive, resolution-independent 2D vector graphics and UI animations that need to run natively inside apps and game engines (Web, iOS, Android, Flutter, Unity, Unreal) via a single .riv file.
Best for Spline: Teams designing real-time 3D scenes with physics and interactivity for the web, who want native code export to React, Next.js, Swift, Kotlin, Webflow, Framer, or Wix Studio, plus a bundled 2D canvas tool.

At a Glance

 RiveSpline
Primary categoryDesignDesign
RatingNot documentedNot documented
Pricing modelFreemium with per-seat monthly subscription tiers plus a custom enterprise planfreemium
Starting priceFree plan available; paid plans start at $9/seat/month (Cadet)Free (paid plans from $12/month)
Free planYesYes
Free trialNot documentedNot documented
PlatformsWebWeb, iOS, Android
Team collaborationNot documentedNot documented
AI featuresYesYes
Public APINot documentedNot documented

Key Differences

Rendering medium and primary use case

Rive: GPU-accelerated vector rendering engine (Rive Renderer, up to 120fps) driving interactive graphics via a State Machine.

Spline: Real-time 3D modeling with materials, physics, particles, and game-style controls.

Choosing between these tools starts with whether the deliverable is 2D interactive vector graphics/UI or 3D scenes — they are not interchangeable outputs.

Runtime and export targets

Rive: Open-source runtimes with native playback of .riv files across Web, iOS, Android, Flutter, React, React Native, Unity, and Unreal Engine.

Spline: Native export/code support for React, Next.js, Swift, Kotlin, Webflow, Framer, and Wix Studio, gated to the Professional plan and above.

Rive's game-engine runtimes (Unity, Unreal) matter for interactive/gaming use cases that Spline's export list doesn't cover; Spline's Webflow/Framer/Wix export matters for no-code site builders that Rive doesn't list.

AI feature packaging

Rive: A credit-metered AI agent for assisted editing is included on paid plans (Cadet and up), with an advanced-model option on Voyager.

Spline: AI 3D generation is a separate paid add-on (+$5/seat/month) with 2,000 monthly AI credits, not bundled into any base plan.

Rive folds AI agent access into its paid tiers by default, while Spline treats AI generation as an optional upsell on top of any plan.

Pricing ceiling and enterprise gating

Rive: Enterprise tier ($120/seat/month) requires $10M+ in annual company revenue to qualify.

Spline: Enterprise tier is custom-priced with no stated revenue requirement, adding SAML SSO, self-hosted exports, and centralized licensing.

Smaller but well-funded teams could be excluded from Rive's Enterprise tier by the revenue gate regardless of budget, whereas Spline's Enterprise appears open to negotiation regardless of company size.

Feature-by-Feature

Core Design Capabilities

FeatureRiveSpline
2D vector/interactive graphics editorAvailableAvailable
3D modeling and materialsNot documentedAvailable
State-machine / interaction logicAvailableAvailable
Physics and particlesNot documentedAvailable
Real-time collaborationAvailableAvailable

Platforms & Export

FeatureRiveSpline
Native game engine runtimes (Unity/Unreal)AvailableNot documented
Native mobile app export (iOS/Android)AvailableAvailable
No-code site builder export (Webflow/Framer/Wix Studio)Not documentedAvailable
React/code exportAvailableAvailable

Pricing & AI Add-ons

FeatureRiveSpline
Free tierAvailableAvailable
AI features included in base paid planAvailableUnavailable
Enterprise self-hosted exportsNot documentedAvailable

Pricing Compared

Starting price reflects the lowest paid tier, not the full cost for every team size or usage level.

Rive

Free — $0/seat/month N/A
Cadet — $9/seat/month Monthly, up to 3 seats
Voyager — $32/seat/month Monthly, up to 25 seats
Enterprise — $120/seat/month Monthly, requires $10M+ annual revenue

Spline

Free — $0/month N/A
Starter — $12/month per editor (billed annually) or $15/month billed monthly Monthly or annual
Professional — $20/month per editor (billed annually) or $25/month billed monthly Monthly or annual
Enterprise — Custom pricing Annual

Pros & Cons

Rive

Pros

  • Interactive State Machine lets designers build logic without developer hand-coding
  • Produces very small, performant files compared to video-based animation exports
  • Real-time collaborative editing similar to Figma
  • Open-source runtimes across many platforms including web, mobile, and game engines
  • Free plan available for learning and small projects

Cons

  • Enterprise plan requires $10M+ annual revenue and is priced significantly higher than lower tiers
  • Learning curve for designers unfamiliar with state-machine-based animation logic
  • Seat limits on Cadet (3) and Voyager (25) plans may require jumping straight to Enterprise for larger teams
  • Smaller ecosystem and community compared to long-established tools like After Effects

Spline

Pros

  • Runs entirely in the browser with no heavy desktop 3D software required
  • Real-time collaboration makes it easy for design teams to work together
  • Flexible export options including code, video, image, and embeddable widgets
  • Generous free plan for exploring 3D design before upgrading
  • AI-assisted 3D and texture generation speeds up asset creation

Cons

  • Free plan exports carry a visible watermark
  • Advanced features like code export and APIs require the Professional tier or higher
  • Steeper learning curve for users with no prior 3D design experience
  • Complex scenes can be demanding on browser performance
  • Enterprise features like SSO require custom-priced plans

Use Cases

Choose Rive: Teams building interactive, resolution-independent 2D vector graphics and UI animations that need to run natively inside apps and game engines (Web, iOS, Android, Flutter, Unity, Unreal) via a single .riv file.
Choose Spline: Teams designing real-time 3D scenes with physics and interactivity for the web, who want native code export to React, Next.js, Swift, Kotlin, Webflow, Framer, or Wix Studio, plus a bundled 2D canvas tool.
Need both: Product teams building an app with both interactive 2D UI animation and embedded 3D scenes may use Rive for vector-based UI motion and Spline for 3D visual elements within the same product.

Rive

  • Interactive app onboarding — A mobile app team designs animated onboarding screens with state-driven transitions that respond to user taps without custom-coded animation logic.
  • Game character animation — A game studio builds interactive character animations with state machines that react to gameplay events in real time.
  • Animated product UI elements — A product team creates lightweight animated icons and micro-interactions that ship as small .riv files instead of video assets, improving app performance.

Spline

  • Interactive marketing and product pages — Marketing and design teams build animated 3D visuals and product showcases to increase engagement on landing pages.
  • Product design prototyping — Product designers create interactive 3D prototypes and UI concepts before handing them to engineering.
  • Developer-integrated 3D web experiences — Developers export Spline scenes as code components to embed interactive 3D directly into React and other web apps.

Frequently Asked Questions

Is Rive free to use?

Yes, a free plan exists with 3 collaborative files, 1 project, and limited AI agent usage.

Is Spline free?

Yes, a free plan exists with limited files and watermarked web exports.

What platforms can Rive content run on?

Web, iOS, macOS, Android, Flutter, React, React Native, Framer, Webflow, Wix Studio, C++, Defold, Unity, and Unreal Engine.

What platforms does Spline support?

Web, iOS, and Android, plus integrations with Webflow, Framer, Wix Studio, React, Next.js, Swift, and Kotlin.

Does Rive include AI features?

Yes, paid plans include an agent with monthly credit allowances, or a bring-your-own-API-key option on Voyager.

Does Spline include AI tools?

An optional Spline AI add-on (+$5/seat/month) provides AI 3D generation and 2,000 monthly AI credits.

Read the full Rive review · Read the full Spline review