Fingerprint Digital curates educational apps, games, books and videos for kids into one subscription platform, now operated by SBX Group.
Fingerprint Digital was founded in 2011 in San Francisco by Daniel Klaus and Nancy MacIntyre with the goal of helping parents find high-quality educational apps for kids on iOS and Android. Rather than building a single app, the company built Fingerprint Play, a curation and subscription platform often described as a Netflix for children's edutainment.
The company was backed by media and entertainment investors including DreamWorks Animation and Corus Entertainment before being acquired by Sandbox & Co (also known as SBX Group) in March 2021. The original fingerprintplay.com domain now redirects to SBX Group's kids business unit, reflecting its integration into a larger children's media and licensing company.
The platform's core value is curation at scale: its library has included more than 4,000 apps, games, books, and videos licensed from over 350 developer partners across around 60 countries, all vetted for age-appropriateness and educational value. This spares parents from having to individually research and vet each app in crowded app stores.
Because it operates as a licensing and content aggregation business as much as a consumer app, Fingerprint has also worked with partners to distribute curated content bundles through third-party devices, retailers, and platforms, extending its reach beyond a single storefront.
Fingerprint's original consumer offering used a subscription model for access to its curated content library, following the broader industry shift toward kids-content subscriptions rather than one-off app purchases. Specific current consumer pricing is not published on the company's public pages following its integration into SBX Group.
For content partners and licensors, Fingerprint operates on negotiated licensing and distribution deals rather than published rate cards, consistent with its role as a B2B content aggregator as much as a direct-to-consumer subscription service.
No, it was acquired by Sandbox & Co (SBX Group) in March 2021 and now operates as part of that company's kids content business.
A curated library of educational apps, games, books, and videos for children, licensed from hundreds of developer partners.
It is a subscription platform that aggregates and curates many third-party apps and content titles rather than being one standalone app.
It was founded in 2011 in San Francisco by Daniel Klaus and Nancy MacIntyre.