Lancache Review, Pricing & Features

Lancache is a free, open-source LAN caching server for Steam, Epic, and other game downloads. See how it works, setup basics, pros and cons, and alternatives.

Category
Gaming & Game Servers
Pricing
Open Source, from Free
Verified
Not yet
Last updated
July 18, 2026
Free PlanOpen SourceSelf-Hosted

Overview

Lancache (LanCache.NET) is a free, open-source caching proxy that speeds up game downloads and updates for multiple users sharing the same local network, commonly used at LAN parties, gaming events, and other multi-device environments.

Descended from earlier caching work by UK esports infrastructure company Multiplay, the project is now maintained as a community-driven open-source effort under the MIT License, with no company, funding, or commercial edition behind it.

Key Features

Lancache uses DNS-based traffic interception to transparently redirect game download requests from supported platforms toward a local caching proxy, typically deployed as Docker containers, without requiring per-device configuration.

The project maintains cache rules for major distributors including Steam, Epic Games/Fortnite, Battle.net, Origin, Windows Update, Riot Games, and more, though it can only cache unencrypted HTTP traffic due to how HTTPS encryption works.

Pricing

Lancache is entirely free and open source under the MIT License, with no paid tiers, subscriptions, or commercial version of any kind.

The only cost to operators is the server hardware, storage, and network infrastructure needed to run the caching proxy and DNS server themselves.

Key Features

Pros & Cons

Pros

  • Completely free and open source with no licensing cost whatsoever
  • Dramatically reduces bandwidth usage and speeds up downloads for shared networks
  • Supports a wide range of major game distribution platforms out of the box
  • Simple, transparent setup using DNS redirection with no per-device configuration
  • Actively maintained by a community that updates cache rules as platforms change

Cons

  • Cannot cache HTTPS-encrypted traffic, limiting effectiveness as more distributors move to full encryption
  • Requires self-hosted server hardware, storage, and basic networking or Docker knowledge to deploy
  • No official commercial support, since it relies entirely on community maintenance
  • Cache rules can break when a distributor changes its CDN or download infrastructure until the community updates them
  • Narrow use case limited specifically to game download caching rather than general-purpose content caching

Pricing

Frequently Asked Questions

What is Lancache used for?

Lancache is used to cache game downloads and updates locally on a network, so multiple users do not each re-download the same large files from the internet, commonly used at LAN parties and gaming events.

Is Lancache free?

Yes, Lancache is entirely free and open source under the MIT License, with no paid tiers or subscriptions.

Which game platforms does Lancache support?

Lancache includes cache rules for Steam, Epic Games/Fortnite, Battle.net, Origin, Windows Update, Riot Games, GOG, Wargaming, Uplay, and several other distributors.

How does Lancache work?

Lancache uses DNS redirection to intercept game download traffic and route it to a local caching proxy, which stores files the first time they are downloaded and serves them locally on subsequent requests.

Can Lancache cache HTTPS traffic?

No, Lancache can only cache unencrypted HTTP traffic; it includes an SNI proxy to route HTTPS connections correctly, but cannot store or reuse encrypted content.

Who maintains Lancache?

Lancache is maintained by the open-source LanCache.NET community, building on earlier caching work originally done by UK esports company Multiplay.

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